#The anvil ac valhalla update#
Update 9: Changed scripts to use lua '$process' instead of 'ACValhalla.exe' which should allow it to work with the plus version if AOBs are not different. (also had to change some things to use $process since I forgot in update 9)
Update 10: Added a Modify Movement Speed and No Detection script along with a script for getting the total earned Mastery Points. txts since I updated the get Inventory script. Update 11: Redid Inf Health to use the actual God Mode bool in the health structure and added some pointers.
#The anvil ac valhalla Patch#
Update 12: Fixed a few scripts for patch 1.1.2 I will no longer be updating the hashes in this one so don't ask for X item to be included, you will be ignored. Update 13: Fixed Damage mult for patch 1.2.0 and removed the requirement for having the separate hash files for the get inventory script. Hopefully this will make things easier for others who want to make their own cheats. This made things really easy for me to find the Cairn stone pointers as well as better pointer paths for basically everything (following pointers in the structure dissect will show the names as well as you can see below). In short, if the base address for your structure has a name, it will automatically name the structure for you. In terms of general knowledge, I added a function called getName() which I also register for structure dissect callback. Also refined the modify timescale and now you can modify only NPCs (set multiplier to 0 to freeze them). You can now select which waypoint you want to teleport to, I added a pointer to the cairn stone rigid body properties as well as a disable gravity script for that minigame (basically you can just drop them and they stay in place). I have gone through it again and made some more changes as well as added some more features. Let me know if it works correctly since I'm not entirely sure the base is correct. The get inventory will now populate when activated instead of having to open inventory. Also modified to use my AOB saver functions. Update 14: Changed to use the correct pointer paths courtesy of Paul44's work on his ACV table found here. I will be using it in every Anvil game that comes after this. Also added a script in the Debug section that allows you to search through structures easier (will auto populate names of structures and show you where the base address is if the address appears within your structure).Īnother thank you to Paul44 for the describing the method for getting structure names. Update 14.5: Had to fix the Timescale scripts (the pointer path wasn't valid so I found the correct one using an AOBScan for the offset from World).